Internal tooling · Open1320 Legends

Open1320 Workshop

A full desktop program built to run the entire content workflow for the game — from a new car or wheel idea to a checked, game-ready file. Eleven tools in one place.

Open1320 Workshop home screen

What it does

Every content job, one program

Each tab handles one part of making new content for the game.

01

Bodyshop

Pick a donor car, add artwork, fit wheels and parts layer by layer, check it, export a game-ready SWF.

02

Wheel Workshop

Assemble wheel sets across every view and rolling timeline from 156 donor sets, with crash recovery for unsaved work.

03

3D Wheel Designer

Drag outline points to shape a wheel in live 3D, import Blender meshes or reference photos, then generate the game set.

04

Car Placer & Car Modder

Place car art across every car in the game and open the modding program without leaving the app.

05

Car Tools

A car-by-car workflow with built-in checks so nothing ships half-finished.

06

Tournaments

Build live events with logos, prizes and badges, previewed on the game's own screens with checks for missing details.

07

Shop Icons

Make part, category and brand icons with correct names, sizes and backgrounds for the in-game shops.

08

Release & Graphics Triage

Game checks, a release queue, and clean-up of broken or unused graphics before anything goes live.

09

Licensing Register

Tracks 1,600+ brand and art items by status and owner, with filters and CSV export.

Screens

The program in use

Bodyshop step-by-step car fitting editor
Bodyshop
Wheel Workshop with reference, preview and fitting panels
Wheel Workshop
Live 3D wheel designer showing a split-spoke wheel
3D Wheel Designer
Tournament event editor with live game-screen preview and checks
Tournaments
Shop icon library of wheels, cooling parts and engines
Shop Icons
Licensing register listing brand logos with status
Licensing

For your business

We can build this for you

If your team repeats a slow, error-prone process to produce content, products, listings or files, the same approach applies.

Guided steps

Every tool walks the user through numbered steps — choose, add, fit, check, export — so non-programmers can do expert work.

Checks before shipping

Problems are flagged in plain language before export, not discovered by players.

Never lose work

Unsaved work is recovered automatically after a crash or close.

Output the system accepts

Files come out in the exact format the live game reads — no hand fixes.

Get tooling like this